Dispatch
The Art of Hope & Fear
Amidst all the recent Daggerheart announcements was the art. Stunning, daring, exciting illustrations bringing to life new Ancestries, Communities, Transformations, Classes, the Dread Domain, and Campaign Frames.
Dispatch
Amidst all the recent Daggerheart announcements was the art. Stunning, daring, exciting illustrations bringing to life new Ancestries, Communities, Transformations, Classes, the Dread Domain, and Campaign Frames.
Dispatch
Drakkenheim crushes Kickstarter, Foundryborne v1.2, and lab results for Blood Domain and Hunter. Then, GMing Lord of the Rings, a Severance-style campaign to send you back in time (and then forward), and designing for Daggerheart. Plus: free art, printer-friendly GM screens, and an NPC generator.
Dispatch
The Blood Hunter rises, Mulligan the monarch, and three new adventure campaigns. Then, advice for captivating characters, managing meta-currency, and designing dastardly dungeons. PLUS: NPCs into allies, naval adventures, and a campaign wreathed in rot.
Dispatch
The Dudes unveil Drakkenheim, a masterclass from Mylod, and publishing your campaigns. We look at managing minions, tips on converting a treacherous Vampire, and a new Vault for your valuables. PLUS: Final Fantasies, dark dirges, good-ol-Gus, and a Kickstarter to bring hope to your household.
Dispatch
We looked at the data. We re-read all the entries. Here are the Discussions that mattered most to you, so far.
Interview
As a kid, playing D&D pulled John Gronquist from the dark. Fifty years later, Daggerheart is helping him show players the light.
Dispatch
Ditching the dice, failure as a feature, and crushing the Kickstarter. We look at five NPC archetypes, alternates to attacking, and a Battle Points planner. PLUS: a saltier Sablewood starter, and deep-dives on how to publish your modules.
Dispatch
Over 200 GMs shared how they plan, prep, and run Daggerheart. Here’s what we learned about the habits and tools needed to deliver a great player experience.
Dispatch
New GM tools, '90s neon, and ditching rather than pitching your backstory. We unpack travel, manage a Colossal fight, and bow to a Seraph/Druid built to beat the baddies. PLUS: a Pratchett-inspired campaign, advice on selling your stories, and a free map.
Dispatch
The Nazgûl, Godzilla, Dementors, Mindflayers, and Beholders join the Daggerverse; tips on goals and objectives; and an ancient Mediterranean grotto. We dig into tricky buffs that need encounter balance, fantasy street-food adventuring, and fungril networks that function like FaceTime.
Dispatch
A cursed MMO boots back up, Waterdeep’s defences crumble, and a new AP kicks off in the sun-scorched Drylands. We dig into extreme damage, gender gap in game design, and how Hope and Fear really roll. PLUS: long rests, Gothic typefaces, GM boards, and the purpose of action scenes.
Dispatch
A GM wins big, Fearne makes the leap, and Oxventure joins the AP roster. We explore how 2d12 reshapes difficulty, GM hacks, and how the right zone can turn chaos into choreography. PLUS: Fungril swole-mates, froggy name generators, and a podcast built for your worldbuilding brain.