Interview
Transformations
On the path to Critical Role, the one constant in Rob Hebert's life was change.
Interview
On the path to Critical Role, the one constant in Rob Hebert's life was change.
A Tier 3 Adversary that preys on those who have lost all Hope.
Dispatch
Anger management, milestones, and a sneak peek at a new VTT. Then, Elven kingdoms, Dwarven cities, and Fey cocaine. A Bastion of Hope and a beacon of brooding. Plus: the ultimate GM screen, dungeon design tips, and guidance on rules and lore.
Interview
Star Trek writer Carlos Cisco talks to the German trio behind the The New Unknown, the ambitious Daggerheart sci-fi system.
A Tier 2 humanoid with deadly aim and a stony gaze. Look upon them at your peril!
Dispatch
Hope & Fear draw near while an alchemical VTT appears. Duets take the stage—but perilous play takes a spotlight. Then, plunging the dagger into your player’s heart, mapping the perfect encounter, and cultivating the commons. Plus: a new 80-page ocean adventure.
Daggerheart Deconstructed
A Relentless Adversary with a mouth full of acid—a Tier 1 burrowing monster to spring on your unsuspecting party!
On the path to Critical Role, the one constant in Rob Hebert's life was change.
Star Trek writer Carlos Cisco talks to the German trio behind the The New Unknown, the ambitious Daggerheart sci-fi system.
The Colossus of the Drylands writer had a hit with Pistolheart. Now he’s back with a bullet.
Eric Lazure quit his job for Daggerheart. Now, three days from the launch of his first Kickstarter, he’s testing just how far hope can carry him.
A bi-weekly newsletter for Daggerheart GMs, players, and creators looking to prep smarter, play better, and stay connected to the community.
A forest fiend, Fantasy Grounds, and free illustrations. Then, nine optional rules, a monster design guide, and a tag team flowchart. Plus: knight time, a Severance starter, and resources without robots. Bonus: Map Prepper, a gambler's die, and building a local gaming community.
Devious devices, army antics, and Dungeon Crawler Carl. Then, a planetary playtest, gnolls and demons, and a Bastion of Hope. There’s a primer on pacing, an analysis of armour, and meditations on metaphysics. Bonus: a Daggerheart database and a narrative mystery framework.
The Colossus of the Drylands writer had a hit with Pistolheart. Now he’s back with a bullet.
Sinful Adversaries, waggish Dodos, and colossal capers. Then, using pre-game maps and timelines, pointcrawl dungeons, and node-based design. There's a Wolverine and golden retriever, and executive appointments and industry accolades. Finally, lore casts and blocks.
Medieval dungeons, tourneys, and one-shots. Then, how to direct the spotlight, craft NPCs, and build-a-boss. A space saga reveal, Predator vs Teenage Mutant Ninja Turtles vs Kill Bill, and a chorus of demons and undead. Then, it’s Brigands vs Knight and a final girl’s dreams.
Panic attack, melee math, and necrotic adventures. Then, deep dives with the devs, ten house rules for your table, and the final hours of the final girls. Plus: some golden nuggets, Incan intricacies, and rules for hexcrawls and traversals. Finally: learning the medieval mindset.
Creator Crowns, bandits and boars, and sky-high fantasy. We look into experiences, armor, and dice dilemmas, while keeping an eye on player prompts and social engineering. Plus: Motherboard Adversaries, a Dispatch adventure, and delightful design resources.
Kiwi kooks, platform plays, and convoluted combat. Then, bandits and brigands take a beating, time folds in on itself, and artwork from the ages. Plus: tips for editing your RPG, the Nakatomi Tower as dungeon, inspo from ILM, and a journey inward.
Spotlight of the Year, a clash for the crown, and magical dragon eggs. Then, a Tier 3 combat, a terrifying Tennessean transformation, and a caravan adventure along a fractured coast. Plus: tips for editing your RPGs, a half-dozen character sheet options, and epic free artwork.
Eric Lazure quit his job for Daggerheart. Now, three days from the launch of his first Kickstarter, he’s testing just how far hope can carry him.
A publisher-palooza, Encounter manager, and dyslexic-friendly SRD. We spotlight GM tips for modular prep, exploration, and boss encounters. Then—World of Warcraft, Pistol Heart, and a map-making soothsayer. Plus: a Discord dice bot, Dispatch character sheets, and Talespire Sablewood assets.
Amidst all the recent Daggerheart announcements was the art. Stunning, daring, exciting illustrations bringing to life new Ancestries, Communities, Transformations, Classes, the Dread Domain, and Campaign Frames.