Daggerheart Deconstructed
Deconstructed: War Wizard
We're off to see the Wizard, the Wondrous Wizard of War!
Daggerheart Deconstructed
We're off to see the Wizard, the Wondrous Wizard of War!
Dispatch
The Keep, a Round Table, and the Lists. Managing action, Andor exercise, and Headless Characters. Thoughts on social encounters, fighting hard, and spinning duelists. Then, how to run a negotiation, guess if the kid is haunted, and use body parts. Plus: free apps, art, and adventures.
Daggerheart Deconstructed
A see-through T1 predator that's not as transparent as it might seem.
Interview
Three friends hacked Daggerheart to make the horror AP of the year. Now they have to do it again.
Daggerheart Deconstructed
A Tier 4 mage who commands scores of undead to dance on your grave.
Dispatch
Birthdays, bandits, and boffo crowdfunding. A sneak-peek at custom cards, a briefing on Five Banners Burning, and a delightful Digimon-for-Daggerheart. Then: It Rises, units of attention, and dwarven coins and castles. Plus: a free worldbuilding app, faction features, and roll tables.
Interview
On the path to Critical Role, the one constant in Rob Hebert's life was change.
Three friends hacked Daggerheart to make the horror AP of the year. Now they have to do it again.
On the path to Critical Role, the one constant in Rob Hebert's life was change.
Star Trek writer Carlos Cisco talks to the German trio behind the The New Unknown, the ambitious Daggerheart sci-fi system.
The Colossus of the Drylands writer had a hit with Pistolheart. Now he’s back with a bullet.
A bi-weekly newsletter for Daggerheart GMs, players, and creators looking to prep smarter, play better, and stay connected to the community.
A Tier 3 Adversary that preys on those who have lost all Hope.
Anger management, milestones, and a sneak peek at a new VTT. Then, Elven kingdoms, Dwarven cities, and Fey cocaine. A Bastion of Hope and a beacon of brooding. Plus: the ultimate GM screen, dungeon design tips, and guidance on rules and lore.
Star Trek writer Carlos Cisco talks to the German trio behind the The New Unknown, the ambitious Daggerheart sci-fi system.
A Tier 2 humanoid with deadly aim and a stony gaze. Look upon them at your peril!
Hope & Fear draw near while an alchemical VTT appears. Duets take the stage—but perilous play takes a spotlight. Then, plunging the dagger into your player’s heart, mapping the perfect encounter, and cultivating the commons. Plus: a new 80-page ocean adventure.
A Relentless Adversary with a mouth full of acid—a Tier 1 burrowing monster to spring on your unsuspecting party!
A forest fiend, Fantasy Grounds, and free illustrations. Then, nine optional rules, a monster design guide, and a tag team flowchart. Plus: knight time, a Severance starter, and resources without robots. Bonus: Map Prepper, a gambler's die, and building a local gaming community.
Devious devices, army antics, and Dungeon Crawler Carl. Then, a planetary playtest, gnolls and demons, and a Bastion of Hope. There’s a primer on pacing, an analysis of armour, and meditations on metaphysics. Bonus: a Daggerheart database and a narrative mystery framework.
The Colossus of the Drylands writer had a hit with Pistolheart. Now he’s back with a bullet.
Sinful Adversaries, waggish Dodos, and colossal capers. Then, using pre-game maps and timelines, pointcrawl dungeons, and node-based design. There's a Wolverine and golden retriever, and executive appointments and industry accolades. Finally, lore casts and blocks.
Medieval dungeons, tourneys, and one-shots. Then, how to direct the spotlight, craft NPCs, and build-a-boss. A space saga reveal, Predator vs Teenage Mutant Ninja Turtles vs Kill Bill, and a chorus of demons and undead. Then, it’s Brigands vs Knight and a final girl’s dreams.
Panic attack, melee math, and necrotic adventures. Then, deep dives with the devs, ten house rules for your table, and the final hours of the final girls. Plus: some golden nuggets, Incan intricacies, and rules for hexcrawls and traversals. Finally: learning the medieval mindset.