Dispatch
Deconstructed: Horror in Daggerheart
Put the fear of losing on your party’s plate this spooky season! Plus: a T2 Adventure!
Dispatch
Put the fear of losing on your party’s plate this spooky season! Plus: a T2 Adventure!
Dispatch
The Bloodthirsty Baron and a festival of fear. Ritual casts, deathless duels, and a colossal dragon. Then, Stephen King on skills, Aaron Sorkin on conflict, and the mechanic behind panic. Plus: a VTT for Obsidian, Blade Runner textures, and how to map and use a fortress.
Dispatch
Daggerheart’s first big brand and C4 spotlight. A Darrington Guild? The Gilmore Girls, the White Horse of Lowvale, and Battlestar Galactica. Then, 20 ideas for your table, and an answer about 2 GM Moves. An Adversary forge, a player’s guide, and a spice spaceship. Plus: how to market your game.
Dispatch
This Time, Nobody Dies. Certainly not the Brawler, nor the Norwegian nixie. There’s a continent to explore, adversary cards to fill, and a map to the mad wizard. A monster approaches, as does a Bundle and a FAFO Bard. Plus: a framework for social encounters and a medieval village to uncover.
Dispatch
An ENNIEs sweep, a sweeping roadmap, and Foundryborne swept up. Then, a swole SRD, systemizing hexcrawls, and Pistolheart subclasses. Plus: sad sack Sallowlands, minion slaughter, and a sexy Fey court. Finally, a smart scheduler, slick statbock software, and a sweet Domain wheel.
Dispatch
The Book from Burbank arrives as GenCon looms. A road to nowhere, and a rain of blades. Then, crafting the perfect villain and running the perfect game—with insights on social environments, parents, and racoons. Plus: the Reaper Corp and a wizard with a sniper’s rifle.
Dispatch
Awards, actual plays, and final days. An exclusive Environment, improvised encounters, and a vandal named Randall. Then, Summoners and sailors, Obsidian Adversaries, and the fundamentals of fear. Plus: a free map, Bloodborne weapons, and ocean adventures.
If knowledge is power, and power corrupts, then this T1 Mage from H&F is the end result! Plus: a brand new Encounter Frame.
Three friends hacked Daggerheart to make the horror AP of the year. Now they have to do it again.
On the path to Critical Role, the one constant in Rob Hebert's life was change.
Star Trek writer Carlos Cisco talks to the German trio behind the The New Unknown, the ambitious Daggerheart sci-fi system.
A Daggerheart magazine for GMs, players, and creators looking to prep smarter, play better, and stay connected to the community.
This Time, Nobody Dies. Certainly not the Brawler, nor the Norwegian nixie. There’s a continent to explore, adversary cards to fill, and a map to the mad wizard. A monster approaches, as does a Bundle and a FAFO Bard. Plus: a framework for social encounters and a medieval village to uncover.
Bandits, highwaymen, and criminals, oh my! Plus, a new Jagged Knife Boss, Environment, and Loot Table.
An ENNIEs sweep, a sweeping roadmap, and Foundryborne swept up. Then, a swole SRD, systemizing hexcrawls, and Pistolheart subclasses. Plus: sad sack Sallowlands, minion slaughter, and a sexy Fey court. Finally, a smart scheduler, slick statbock software, and a sweet Domain wheel.
You got a problem with these gooses, you got a problem with Darrington, and I suggest you let that one marinate!
Those who wish for safety may find it here, but the cost could be your undying life.
The Book from Burbank arrives as GenCon looms. A road to nowhere, and a rain of blades. Then, crafting the perfect villain and running the perfect game—with insights on social environments, parents, and racoons. Plus: the Reaper Corp and a wizard with a sniper’s rifle.
The journey through a rotted wasteland begins with a single step.
Don’t let your players drown in troubled waters alone. Give them a friend to play with!
GO WEST, YOUNG ONE. There may you find salvation from this hell on earth.
Awards, actual plays, and final days. An exclusive Environment, improvised encounters, and a vandal named Randall. Then, Summoners and sailors, Obsidian Adversaries, and the fundamentals of fear. Plus: a free map, Bloodborne weapons, and ocean adventures.
When more heads aren’t necessarily better.
Spires, squids, and Sallowlands. Then, social anxiety and underrated opinions. There are monster squads and magical decks, a bit of schmaltz, and a whole lot of VTT. Learn how to use action to drive reaction, then test your skills against RJL. Plus: free stuff and pond play.