Sallowlands Deconstructed
Deconstructed: Sallowlands Episode 3
Those who wish for safety may find it here, but the cost could be your undying life.
Sallowlands Deconstructed
Those who wish for safety may find it here, but the cost could be your undying life.
Dispatch
The Book from Burbank arrives as GenCon looms. A road to nowhere, and a rain of blades. Then, crafting the perfect villain and running the perfect game—with insights on social environments, parents, and racoons. Plus: the Reaper Corp and a wizard with a sniper’s rifle.
Sallowlands Deconstructed
The journey through a rotted wasteland begins with a single step.
Dispatch
Awards, actual plays, and final days. An exclusive Environment, improvised encounters, and a vandal named Randall. Then, Summoners and sailors, Obsidian Adversaries, and the fundamentals of fear. Plus: a free map, Bloodborne weapons, and ocean adventures.
Sallowlands Deconstructed
Level up your game by studying a master with the help of a wizard.
Dispatch
Spires, squids, and Sallowlands. Then, social anxiety and underrated opinions. There are monster squads and magical decks, a bit of schmaltz, and a whole lot of VTT. Learn how to use action to drive reaction, then test your skills against RJL. Plus: free stuff and pond play.
Dispatch
The Keep, a Round Table, and the Lists. Managing action, Andor exercise, and Headless Characters. Thoughts on social encounters, fighting hard, and spinning duelists. Then, how to run a negotiation, guess if the kid is haunted, and use body parts. Plus: free apps, art, and adventures.
Three friends hacked Daggerheart to make the horror AP of the year. Now they have to do it again.
On the path to Critical Role, the one constant in Rob Hebert's life was change.
Star Trek writer Carlos Cisco talks to the German trio behind the The New Unknown, the ambitious Daggerheart sci-fi system.
The Colossus of the Drylands writer had a hit with Pistolheart. Now he’s back with a bullet.
A Daggerheart magazine for GMs, players, and creators looking to prep smarter, play better, and stay connected to the community.
Level up your game by studying a master with the help of a wizard.
Spires, squids, and Sallowlands. Then, social anxiety and underrated opinions. There are monster squads and magical decks, a bit of schmaltz, and a whole lot of VTT. Learn how to use action to drive reaction, then test your skills against RJL. Plus: free stuff and pond play.
We're off to see the Wizard, the Wondrous Wizard of War!
The Keep, a Round Table, and the Lists. Managing action, Andor exercise, and Headless Characters. Thoughts on social encounters, fighting hard, and spinning duelists. Then, how to run a negotiation, guess if the kid is haunted, and use body parts. Plus: free apps, art, and adventures.
A see-through T1 predator that's not as transparent as it might seem.
Three friends hacked Daggerheart to make the horror AP of the year. Now they have to do it again.
A Tier 4 mage who commands scores of undead to dance on your grave.
Birthdays, bandits, and boffo crowdfunding. A sneak-peek at custom cards, a briefing on Five Banners Burning, and a delightful Digimon-for-Daggerheart. Then: It Rises, units of attention, and dwarven coins and castles. Plus: a free worldbuilding app, faction features, and roll tables.
On the path to Critical Role, the one constant in Rob Hebert's life was change.
A Tier 3 Adversary that preys on those who have lost all Hope.
Anger management, milestones, and a sneak peek at a new VTT. Then, Elven kingdoms, Dwarven cities, and Fey cocaine. A Bastion of Hope and a beacon of brooding. Plus: the ultimate GM screen, dungeon design tips, and guidance on rules and lore.
Star Trek writer Carlos Cisco talks to the German trio behind the The New Unknown, the ambitious Daggerheart sci-fi system.