Deconstructed: Sallowlands Episode 3
Those who wish for safety may find it here, but the cost could be your undying life.
Those who wish for safety may find it here, but the cost could be your undying life.
The Book from Burbank arrives as GenCon looms. A road to nowhere, and a rain of blades. Then, crafting the perfect villain and running the perfect game—with insights on social environments, parents, and racoons. Plus: the Reaper Corp and a wizard with a sniper’s rifle.
The journey through a rotted wasteland begins with a single step.
Don’t let your players drown in troubled waters alone. Give them a friend to play with!
GO WEST, YOUNG ONE. There may you find salvation from this hell on earth.
Awards, actual plays, and final days. An exclusive Environment, improvised encounters, and a vandal named Randall. Then, Summoners and sailors, Obsidian Adversaries, and the fundamentals of fear. Plus: a free map, Bloodborne weapons, and ocean adventures.
When more heads aren’t necessarily better.
Level up your game by studying a master with the help of a wizard.
Spires, squids, and Sallowlands. Then, social anxiety and underrated opinions. There are monster squads and magical decks, a bit of schmaltz, and a whole lot of VTT. Learn how to use action to drive reaction, then test your skills against RJL. Plus: free stuff and pond play.
We're off to see the Wizard, the Wondrous Wizard of War!
The Keep, a Round Table, and the Lists. Managing action, Andor exercise, and Headless Characters. Thoughts on social encounters, fighting hard, and spinning duelists. Then, how to run a negotiation, guess if the kid is haunted, and use body parts. Plus: free apps, art, and adventures.
A see-through T1 predator that's not as transparent as it might seem.
Dispatch
A forest fiend, Fantasy Grounds, and free illustrations. Then, nine optional rules, a monster design guide, and a tag team flowchart. Plus: knight time, a Severance starter, and resources without robots. Bonus: Map Prepper, a gambler's die, and building a local gaming community.
Dispatch
Devious devices, army antics, and Dungeon Crawler Carl. Then, a planetary playtest, gnolls and demons, and a Bastion of Hope. There’s a primer on pacing, an analysis of armour, and meditations on metaphysics. Bonus: a Daggerheart database and a narrative mystery framework.
Interview
The Colossus of the Drylands writer had a hit with Pistolheart. Now he’s back with a bullet.
Dispatch
Sinful Adversaries, waggish Dodos, and colossal capers. Then, using pre-game maps and timelines, pointcrawl dungeons, and node-based design. There's a Wolverine and golden retriever, and executive appointments and industry accolades. Finally, lore casts and blocks.
Dispatch
Medieval dungeons, tourneys, and one-shots. Then, how to direct the spotlight, craft NPCs, and build-a-boss. A space saga reveal, Predator vs Teenage Mutant Ninja Turtles vs Kill Bill, and a chorus of demons and undead. Then, it’s Brigands vs Knight and a final girl’s dreams.
Dispatch
Panic attack, melee math, and necrotic adventures. Then, deep dives with the devs, ten house rules for your table, and the final hours of the final girls. Plus: some golden nuggets, Incan intricacies, and rules for hexcrawls and traversals. Finally: learning the medieval mindset.
Dispatch
Creator Crowns, bandits and boars, and sky-high fantasy. We look into experiences, armor, and dice dilemmas, while keeping an eye on player prompts and social engineering. Plus: Motherboard Adversaries, a Dispatch adventure, and delightful design resources.
Dispatch
Kiwi kooks, platform plays, and convoluted combat. Then, bandits and brigands take a beating, time folds in on itself, and artwork from the ages. Plus: tips for editing your RPG, the Nakatomi Tower as dungeon, inspo from ILM, and a journey inward.
Dispatch
Spotlight of the Year, a clash for the crown, and magical dragon eggs. Then, a Tier 3 combat, a terrifying Tennessean transformation, and a caravan adventure along a fractured coast. Plus: tips for editing your RPGs, a half-dozen character sheet options, and epic free artwork.
Interview
Eric Lazure quit his job for Daggerheart. Now, three days from the launch of his first Kickstarter, he’s testing just how far hope can carry him.
Dispatch
A publisher-palooza, Encounter manager, and dyslexic-friendly SRD. We spotlight GM tips for modular prep, exploration, and boss encounters. Then—World of Warcraft, Pistol Heart, and a map-making soothsayer. Plus: a Discord dice bot, Dispatch character sheets, and Talespire Sablewood assets.
Dispatch
Amidst all the recent Daggerheart announcements was the art. Stunning, daring, exciting illustrations bringing to life new Ancestries, Communities, Transformations, Classes, the Dread Domain, and Campaign Frames.