Dispatch
Vol 2: Dice & Drama
Why short descriptions lead to big moments, how to bring romance to the table without making it weird, and what the Daggerheart designers revealed about the game’s cinematic inspiration.
Dispatch
Why short descriptions lead to big moments, how to bring romance to the table without making it weird, and what the Daggerheart designers revealed about the game’s cinematic inspiration.
Dispatch
Why your “mistakes” might be your best moves, how to build adversaries players actually remember, and what The Storytelling Animal can teach GMs about why stories matter. Plus: sharp ideas for dynamic combat, and three striking art pieces to spark your next scene.