Deconstructed: Glass Snake

A see-through T1 predator that's not as transparent as it might seem.

Deconstructed: Glass Snake

LET'S TALK ABOUT the Glass Snake. It’s been in the game since the early stages of the playtest and was one of the first pieces of art displayed for the Adversaries. It actually has some lore that still exists from the v1.3 playtest.

Illustration by Shaun Ellis

This Adversary's stat block has a few things that might confuse the casual GM. It is a Standard that primarily does ranged Area of Effect (AoE) attacks and it has a feature that can be read a few ways.

The Glass Snake can be confusing if it’s the first Standard you see in the book. Its Motives & Tactics say that it wants to “keep distance” and all its attacks are Very Close or further. So why isn’t it a Ranged Adversary or a even a Skulk? Mostly, it's because of its stats.