Dispatch
Daggerheart 2026 Survey Results
A thousand GMs reveal how they play, what they buy, and which tools are winning over their tables. Here’s what is and isn't working in Daggerheart.
Dispatch
A thousand GMs reveal how they play, what they buy, and which tools are winning over their tables. Here’s what is and isn't working in Daggerheart.
Dispatch
The Bloodthirsty Baron and a festival of fear. Ritual casts, deathless duels, and a colossal dragon. Then, Stephen King on skills, Aaron Sorkin on conflict, and the mechanic behind panic. Plus: a VTT for Obsidian, Blade Runner textures, and how to map and use a fortress.
Dispatch
Daggerheart’s first big brand and C4 spotlight. A Darrington Guild? The Gilmore Girls, the White Horse of Lowvale, and Battlestar Galactica. Then, 20 ideas for your table, and an answer about 2 GM Moves. An Adversary forge, a player’s guide, and a spice spaceship. Plus: how to market your game.
Dispatch
This Time, Nobody Dies. Certainly not the Brawler, nor the Norwegian nixie. There’s a continent to explore, adversary cards to fill, and a map to the mad wizard. A monster approaches, as does a Bundle and a FAFO Bard. Plus: a framework for social encounters and a medieval village to uncover.
Dispatch
An ENNIEs sweep, a sweeping roadmap, and Foundryborne swept up. Then, a swole SRD, systemizing hexcrawls, and Pistolheart subclasses. Plus: sad sack Sallowlands, minion slaughter, and a sexy Fey court. Finally, a smart scheduler, slick statbock software, and a sweet Domain wheel.
Dispatch
The Book from Burbank arrives as GenCon looms. A road to nowhere, and a rain of blades. Then, crafting the perfect villain and running the perfect game—with insights on social environments, parents, and racoons. Plus: the Reaper Corp and a wizard with a sniper’s rifle.
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Awards, actual plays, and final days. An exclusive Environment, improvised encounters, and a vandal named Randall. Then, Summoners and sailors, Obsidian Adversaries, and the fundamentals of fear. Plus: a free map, Bloodborne weapons, and ocean adventures.
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Spires, squids, and Sallowlands. Then, social anxiety and underrated opinions. There are monster squads and magical decks, a bit of schmaltz, and a whole lot of VTT. Learn how to use action to drive reaction, then test your skills against RJL. Plus: free stuff and pond play.
Dispatch
The Keep, a Round Table, and the Lists. Managing action, Andor exercise, and Headless Characters. Thoughts on social encounters, fighting hard, and spinning duelists. Then, how to run a negotiation, guess if the kid is haunted, and use body parts. Plus: free apps, art, and adventures.
Interview
Three friends hacked Daggerheart to make the horror AP of the year. Now they have to do it again.
Dispatch
Birthdays, bandits, and boffo crowdfunding. A sneak-peek at custom cards, a briefing on Five Banners Burning, and a delightful Digimon-for-Daggerheart. Then: It Rises, units of attention, and dwarven coins and castles. Plus: a free worldbuilding app, faction features, and roll tables.
Interview
On the path to Critical Role, the one constant in Rob Hebert's life was change.