Interview
Panic Attack
Three friends hacked Daggerheart to make the horror AP of the year. Now they have to do it again.
Interview
Three friends hacked Daggerheart to make the horror AP of the year. Now they have to do it again.
A Tier 4 mage who commands scores of undead to dance on your grave.
Dispatch
Birthdays, bandits, and boffo crowdfunding. A sneak-peek at custom cards, a briefing on Five Banners Burning, and a delightful Digimon-for-Daggerheart. Then: It Rises, units of attention, and dwarven coins and castles. Plus: a free worldbuilding app, faction features, and roll tables.
Interview
On the path to Critical Role, the one constant in Rob Hebert's life was change.
Daggerheart Deconstructed
A Tier 3 Adversary that preys on those who have lost all Hope.
Dispatch
Anger management, milestones, and a sneak peek at a new VTT. Then, Elven kingdoms, Dwarven cities, and Fey cocaine. A Bastion of Hope and a beacon of brooding. Plus: the ultimate GM screen, dungeon design tips, and guidance on rules and lore.
Interview
Star Trek writer Carlos Cisco talks to the German trio behind the The New Unknown, the ambitious Daggerheart sci-fi system.
Daggerheart Deconstructed
A Tier 2 humanoid with deadly aim and a stony gaze. Look upon them at your peril!
Dispatch
Hope & Fear draw near while an alchemical VTT appears. Duets take the stage—but perilous play takes a spotlight. Then, plunging the dagger into your player’s heart, mapping the perfect encounter, and cultivating the commons. Plus: a new 80-page ocean adventure.
Daggerheart Deconstructed
A Relentless Adversary with a mouth full of acid—a Tier 1 burrowing monster to spring on your unsuspecting party!
Dispatch
A forest fiend, Fantasy Grounds, and free illustrations. Then, nine optional rules, a monster design guide, and a tag team flowchart. Plus: knight time, a Severance starter, and resources without robots. Bonus: Map Prepper, a gambler's die, and building a local gaming community.
Dispatch
Devious devices, army antics, and Dungeon Crawler Carl. Then, a planetary playtest, gnolls and demons, and a Bastion of Hope. There’s a primer on pacing, an analysis of armour, and meditations on metaphysics. Bonus: a Daggerheart database and a narrative mystery framework.